CGMA Coursework - Vegetation and Plants for Games

This is a collection of my work from a CGMA course I took in 2022, instructed by Jared Sobotta. It was a 6-week course through which I learned some in-depth techniques for creating foliage for games.

A small scene with all of the plants I had made throughout the course, as well as some grass from Quixel Megascans.

A close up of the smaller plants.

Screenshots of the tree bark texture I created using Substance Designer, and some ivy that I had made using SpeedTree.

Programs used: Autodesk Maya, ZBrush, Substance Painter, Substance Designer, SpeedTree, and Unreal Engine 4.

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Counterpointe - Character(s)

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ZBrush Sculpts