CGMA Coursework - Vegetation and Plants for Games
This is a collection of my work from a CGMA course I took in 2022, instructed by Jared Sobotta. It was a 6-week course through which I learned some in-depth techniques for creating foliage for games.
A small scene with all of the plants I had made throughout the course, as well as some grass from Quixel Megascans.
A close up of the smaller plants.
Screenshots of the tree bark texture I created using Substance Designer, and some ivy that I had made using SpeedTree.
Programs used: Autodesk Maya, ZBrush, Substance Painter, Substance Designer, SpeedTree, and Unreal Engine 4.